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SHP Buildings

Case :

City Building Modeling Using SHP Data

Project from:

Company specializing in Geographic Information Systems (GIS)

Tasks to solve:

Create a system for modeling part of the city, specifically buildings, based on geographic data provided in SHP format. The goal was to create accurate 3D models of the buildings, place them according to GPS coordinates, and provide statistical data for each building.

Technologies used:

Unity
SHP (Shapefile)
GeoJSON
C#

To implement this project, we used geographic data in SHP format, which contains spatial information about the location and characteristics of buildings. Since Unity does not support direct SHP file import, we developed a custom script to convert these files into GeoJSON format, making it easier to work with the data in Unity.

 

Based on the converted GeoJSON data, accurate 3D models of the buildings were created and placed on the map according to real GPS coordinates. A custom script was used to convert GPS coordinates into Unity’s local coordinate system to ensure correct positioning in the virtual space.

The system developed allows the automated generation of 3D models of buildings from SHP data, placing them at the appropriate locations according to GPS coordinates, and generating statistical data for each building, such as the number of floors, address, total height, and other parameters.

This project forms the basis for creating virtual worlds that accurately represent real cities, which can be useful for various applications such as games, simulations, architectural visualizations, and urban infrastructure planning.

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