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Brain Book scenes

Case :

AR book Brain Book

Project from:

neuroscientist, scientist and teacher, founder of the XHMF Foundation

Tasks to solve:

supplement the book by bringing illustrations to life in augmented reality so that users can see 3D models and audio explanations.

Technologies used:

Unity
Universal Render Pipeline (URP)
Vuforia AR
Native Pop-Up
Player Prefs

Our app is designed to bring illustrations from the book to life using augmented reality. With its help, children and their parents can study the structure and functions of the human brain. The app helps to understand what parts of the brain exist, what functions they perform, and how they interact with each other. The project’s customer is Egzona Morina, a neuroscientist, scientist, and teacher, founder of the XHMF Foundation.

 

The project went through several stages of implementation: creation and approval of the app design and 3D model concepts, development of the AR app, adding voice acting, testing, and debugging. 

The social mission of this project is to help children learn more about the brain and its functions through the app. It fosters their curiosity and scientific interest by helping them better understand how their own bodies work. The app complements the book by bringing the illustrations to life in augmented reality, and users can see 3D models and text/audio explanations for them. 

 

This project not only demonstrated our technical potential, but also made a significant contribution to the educational development of children by helping them learn more about their bodies.

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