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Charch book

Case :

AR book

Project from:

Savchuk Publishing House

Tasks to solve:

Development of augmented reality scenes for the book

Technologies used:

3DsMax
Blender
Threejs
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Savchuk Publishing House decided to go beyond ordinary books and create a project that would attract the attention of a modern reader. The book about the destroyed masterpieces of Ukrainian wooden sacred architecture – the churches – carries a huge historical, scientific, and cultural value. However, to make the book more interesting and accessible, Savchuk Publishing House decided to use modern technology and create an augmented reality book.

 

The main goal of the project was to showcase churches that no longer exist today. To do this, the book contained QR codes that allowed the reader to go into a 3D scene in augmented reality. This way, the reader could see what the church looked like in reality and immerse themselves in the historical atmosphere.

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Work on the project took place in several stages. First, the architect created 3D models of the churches based on historical materials. Then the designer worked on optimizing and adjusting the textures to the objects to make the models look as realistic as possible. After that, the developer created a scene in which it was possible to change the time of day to view the church with different sun positions. All models were reviewed by the architect and the customer for historical accuracy.

 

As a result of the project, Savchuk Publishing House released a unique book that attracted great interest from readers, media, and cultural figures. The book was published in 1000 copies and has become a great example of how modern technology can be used to popularize historical heritage.

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